Gameplay
- Player Fugitives start weaker and become stronger based on the Dog’s Level. The total benefit at each level range is:
- Dog Level 1 – 9: -80% Enemy Skill Power
- Lv. 10 – 19: -50% Enemy Skill Power
- Lv. 20 – 29: -20% Enemy Skill Power
- Lv. 30 – 59: +50% Fugitive Health | +0% Enemy Skill Power
- Lv. 60 – 89: +100% Fugitive Health | +100% Enemy Skill Power
- Lv. 90 – 119: +200% Fugitive Health | +200% Enemy Skill Power
- Lv. 119 – 149: +400% Fugitive Health | +300% Enemy Skill Power
- Lv. 150 – 179: +800% Fugitive Health | +400% Enemy Skill Power
- Lv. 180 – 210 : +1600% Fugitive Health | +400% Enemy Skill Power
- Lv. 210+ : +3200% Fugitive Health | +400% Enemy Skill Power
- Player Fugitives gain additional Fugitive Health based on the number of Player Fugitives active, up to +1000%.
- The effects that occur (such as dropping HUG or GAVEL) when the Dog receives enough Anger can no longer be reset when Tolerance is restored and therefore only occur a limited number of times per game.
- The SKILL command for KICK and RIOT now show information about your Fugitive Health. (The information is identical for both commands) It also shows information about the effect on Skill Power from Dog Level.
- OMEN no longer has a chance to trigger from level up unless there are at least 10 Omens.
Equipment
- All Onyx equipment except JOL and WRP now give additional Fugitive Health when they’re leveled up.
Bugs
- Fixed an issue where player Fugitive Health was not being calculated correctly.
- Fixed an issue where players couldn’t break out of jail.
- Fixed an issue where players could become fugitives after apologizing.