Pardon Our Dust!
- Did internal clean up on how actors perform actions. This touched a lot of existing functionality, please report any bugs you find to the #bug-reports section on discord.
- Golden Sparks now drop during Golden Dog, claimable with SPARK.
- When Claimed, a Golden Spark grants Prestige Points to all claim participants.
- Golden Sparks grant more points at higher Dog Levels.
- Bone’s description had written 1x of Friendship + 1,000 per bone, but this was a lie. The Bone now grants 2.5x Friendship + 1,000 Dog XP per bone.
- Now adds 600x Friendship worth of Dog XP (previously 60x).
- No longer produces Charms directly.
- Has a good chance to produce a Bone every 100 Dig Work.
- Has a small chance to produce a Gem every 100 Dig Work.
- Produces a Drill every 3,000 Dig Work.
- Randomly produces a basic claimable every 4,500 Dig Work. (e.g. Gavel, Forge…)
- Enemies increase their base auto-despawn timer at a rate of 1 second per 10 minutes of Time Played up to a maximum of 20 minutes added.
- Base Enemy Health added from Time Played is capped at 10,000.
Quality of Life
- Reward votes now list the options in chat if there is more than 1 option.
- Fixed an issue where Enemies were absorbing hits after reaching 0 HP.
- Fixed an issue where UI text for Enemy Power XP line-breaks on numbers that are long.
- Fixed an issue where Dog Level up notification was off by one.
- Fixed an issue where damage wasn’t being blocked by Fugitive Mask.
- Fixed an issue where Fugitive Players could be damaged while stunned or stealthed.
- Fixed an issue where Players could re-trigger the Fugitive status effect while stunned.
- Note: It is still possible to trigger a jailbreak after having been stunned, if the Riot projectile successfully hits.
- Fixed an issue where stackable Global Modifiers were limited at ~2.1B… Uhhh, I mean, this was never an issue.
- Fixed issues where Charm effects were not being multiplied correctly by the amount consumed from Work.
- Claim timer for Riches increased from 30 seconds to 5 minutes.
- Knights gain 150% Health from Time Played.
- Bombs gain 200% Health from Time played.
- Corruptors gain 300% Health from Time Played (Up from 150%)
- Corruptors gain 200% Power from Enemy Power (Up from 100%)
- Fixed an issue that would cause you to apologize after kicking.
- Fixed an issue where you could be imprisoned while on probation.
- Fixed an issue where Fugitive Mask was applying bonuses incrementally after leveling up.
- Rapid Items are interrupted when entering into Stealth.