v96c Minor Updates



Pardon Our Dust!

  • Did internal clean up on how actors perform actions. This touched a lot of existing functionality, please report any bugs you find to the #bug-reports section on discord.


  • Golden Sparks now drop during Golden Dog, claimable with SPARK
    • When Claimed, a Golden Spark grants Prestige Points to all claim participants.
    • Golden Sparks grant more points at higher Dog Levels.


  • BONE
    • Bone’s description had written 1x of Friendship + 1,000 per bone, but this was a lie. The Bone now grants 2.5x Friendship + 1,000 Dog XP per bone.
    • Now adds 600x Friendship worth of Dog XP (previously 60x).


  • No longer produces Charms directly.
  • Has a good chance to produce a Bone every 100 Dig Work. 
  • Has a small chance to produce a Gem every 100 Dig Work.
  • Produces a Drill every 3,000 Dig Work.
  • Randomly produces a basic claimable every 4,500 Dig Work. (e.g. Gavel, Forge…)


  • Enemies increase their base auto-despawn timer at a rate of 1 second per 10 minutes of Time Played up to a maximum of 20 minutes added.
  • Base Enemy Health added from Time Played is capped at 10,000.

Quality of Life

  • Reward votes now list the options in chat if there is more than 1 option.


  • Fixed an issue where Enemies were absorbing hits after reaching 0 HP.
  • Fixed an issue where UI text for Enemy Power XP line-breaks on numbers that are long.
  • Fixed an issue where Dog Level up notification was off by one.
  • Fixed an issue where damage wasn’t being blocked by Fugitive Mask.
  • Fixed an issue where Fugitive Players could be damaged while stunned or stealthed.
  • Fixed an issue where Players could re-trigger the Fugitive status effect while stunned.
    • Note: It is still possible to trigger a jailbreak after having been stunned, if the Riot projectile successfully hits.
  • Fixed an issue where stackable Global Modifiers were limited at ~2.1B… Uhhh, I mean, this was never an issue.
  • Fixed issues where Charm effects were not being multiplied correctly by the amount consumed from Work.



  • Claim timer for Riches increased from 30 seconds to 5 minutes.


  • Knights gain 150% Health from Time Played.
  • Bombs gain 200% Health from Time played.
  • Corruptors gain 300% Health from Time Played (Up from 150%)
  • Corruptors gain 200% Power from Enemy Power (Up from 100%)


  • Fixed an issue that would cause you to apologize after kicking.
  • Fixed an issue where you could be imprisoned while on probation. 
  • Fixed an issue where Fugitive Mask was applying bonuses incrementally after leveling up.


  • Rapid Items are interrupted when entering into Stealth.