Skip to content
Gameplay
New! Strongholds
- Enter Strongholds by defeating Warped Corruptors and entering the Portal they leave behind.
- Players may also generate portals by finding and using the new Warp Gem (WRP) (5β) equipment.
- While in a Stronghold, the Dog has Stamina.
- If Stamina reaches 0, the Stronghold will end in defeat.
- The Dog gains additional Stamina as they level up.
- Stamina is regenerated slowly via PET.
- The Stronghold ends in victory when all enemies are defeated.
- Additional Rewards are granted on both Victory and Defeat, with Victory granting additional bonus rewards.
- Completing a Stronghold successfully advances the Stronghold Level.
- Strongholds spawn more challenging enemies at higher levels.
- Stronghold Level 7 is currently the maximum difficulty, but levels progress infinitely.
The Dog
- Updates to Anger, Leaving
- The Dog no longer starts leaving immediately when theyβre made angry.
- The Dog now has Tolerance.
- When Tolerance reaches 0%, they will begin to leave. This can be interrupted by clearing all Anger before the Leave timer runs out.
- Typing INSPECT ANGER or DOG will reveal how much Tolerance the Dog has left.
- The Dog will drop helpful items to aid defenders as they lose Tolerance.
- The UI for Anger now doubles as a display for Tolerance and. As the Dog loses Tolerance, Anger will fill up to become more red.
- Dog Actions
- The Dog now gains energy towards performing actions directly from Friendship being added.
- Previously, the Dog gained energy over time when pet.
- When The Dog acquires enough energy, they perform 3 actions over 10 seconds.
- The action chosen is based on the will of the Dog.
- The strength of the Dogβs actions increases as the Dog levels up.
- More energy is required to perform actions as the Dog levels up..
- Dog Action: Bite
- The Dog can now Bite, dealing damage to enemies.
Player Fugitives
- The base chance to Jailbreak from Rioting is now 0% (was 0.5%)
Enemies
- Enemy Power
- Enemy Power has been removed.
- Corruption
- Corruption is now added by Enemy attacks, and generates periodically.
- Periodic Corruption is generated more quickly and at higher quantities at higher Dog Levels.
- Corruption summons enemies periodically.
- Summons from Corruption progressively become harder as more summons are performed.
- The rate at which Corruption can Summon enemies is faster at higher Dog Levels.
- Corruption will not summon during a Stronghold.
- Enemies
- The maximum number of Enemies that can be active at once has been increased significantly
- New: Elite Fugitives
- Can perform additional Kicks and can become temporarily stealthed.
- New: Elite Prisoners
- Periodically Summons Prisoner minions.
- Periodically becomes Resilient to damage (Reduces incoming damage by 50%.)
- New: Warp Corruptors
- Drops a Stronghold Portal upon being banished.
Rewards
- Chat Messages
- Reward Descriptions that appear in game now also appear in chat when rewards are given out.
- Dog Level Up Rewards
- When the Dog levels up, they no longer automatically grant a Reward.
- Rewards are instead generated by Golden Dogs occurring.
- Golden Spark
- When claimed, adds a Golden Dog Tile. Adds one Tile per quantity of Spark claimed.
- Each Golden Dog triggered adds +1 Reward to be given out during the next Reward Ritual.
- Note These changes prevent rewards from being wasted for claiming a large stack of Golden Sparks.
- New Chests
- Tier 2 and Tier 3 Chests have been added for Cop, Smith, Pet, Pray, and Dig.
- Tier 3 Chests have the best chance of awarding 5β equipment.
- Chest Updates
- Tier 1 Chest contents have been rebalanced.
- Gems can no longer drop from Chests.
- Gold Chests have a chance to drop 250, 300, or 500 Gold.
- Reward Voting
- Gold is more commonly an option in Reward Votes.
- The default reward more commonly awards Gold.
Equipment
- Default Loadouts
- New players will start with default loadouts set.
- COP, SMITH, PET, PRAY, and DIG
- These default loadouts are always Rapid, Chaining, Charming, Mega, Soul
- RAPID, CHAIN, CHARM, MEGA, SOUL
- These default loadouts are set to contain the items corresponding to Cop, Smith, Pet, Pray, and Dig.
- New Equipment
- Warp Gem (WRP) (5β)
- USE: (1800s Cooldown) Opens a Portal if one is not active.
- Source: Fugitive Chests
- Equipment Updates
- Fugitive Mask (AKH) (3β)
- +25 Fugitive Health. Riot or Kick: 5% Chance to become Stealthed for 5 seconds.
- At Level 60, become Stealthed for 10 seconds.
- Skill Level Rewards
- Equipment is unlocked for leveling up Cop, Smith, Pet, Pray, and Dig.
- Players will unlock the following items for each skill as they level up:
- Level 2 – Rapid
- Level 5 – Chaining
- Level 15 – Charming
- Level 20 – Mega
- Level 25 – Soul
- Level 30 – Dire
- Level 35 – Hasten
- Level 40 – Empowering
Skills
- Daily Quests
- Daily Quests for Cop, Smith, Pet, Pray, and Dig each respectively now unlock when reaching Level 40 of their associated Skill.
- Claimable XP Rewards
- Smelt and Offer both award 100 Skill XP (Smith and Pray, respectively.)
- All Frenzy items (Gavel, Forge, Treat, Incense, Drill) award 200 Skill XP for their respective skills.
- Note: The Skill XP rewards for claimables are not affected by the claimable stack size.
General
- UI
- Added a Reward Tracker display that shows how many rewards will be given at the next Dog Level Up Rewards.
- Polished transition animations when changing to different game lobbies.
- Audio
- Added new sound for Gold dropping.
- Added new sound for enemies being damaged.
- Added new sounds for burning, and arsonist attacks.
- Added new sound for using a Mega equipment.
- Updated sound for Gems dropping.
- Updated sound for enemies being defeated.