Update: v97a

Gameplay

New! Strongholds

  • Enter Strongholds by defeating Warped Corruptors and entering the Portal they leave behind.
    • Players may also generate portals by finding and using the new Warp Gem (WRP) (5⭐) equipment.
  • While in a Stronghold, the Dog has Stamina.
    • If Stamina reaches 0, the Stronghold will end in defeat.
    • The Dog gains additional Stamina as they level up.
    • Stamina is regenerated slowly via PET.
  • The Stronghold ends in victory when all enemies are defeated.
  • Additional Rewards are granted on both Victory and Defeat, with Victory granting additional bonus rewards.
  • Completing a Stronghold successfully advances the Stronghold Level.
  • Strongholds spawn more challenging enemies at higher levels.
    • Stronghold Level 7 is currently the maximum difficulty, but levels progress infinitely.

The Dog

  • Updates to Anger, Leaving
    • The Dog no longer starts leaving immediately when they’re made angry. 
    • The Dog now has Tolerance.
      • When Tolerance reaches 0%, they will begin to leave. This can be interrupted by clearing all Anger before the Leave timer runs out.
    • Typing INSPECT ANGER or DOG will reveal how much Tolerance the Dog has left.
    • The Dog will drop helpful items to aid defenders as they lose Tolerance.
    • The UI for Anger now doubles as a display for Tolerance and. As the Dog loses Tolerance, Anger will fill up to become more red.
  • Dog Actions
    • The Dog now gains energy towards performing actions directly from Friendship being added.
      • Previously, the Dog gained energy over time when pet.
    • When The Dog acquires enough energy, they perform 3 actions over 10 seconds.
      • The action chosen is based on the will of the Dog.
    • The strength of the Dog’s actions increases as the Dog levels up.
    • More energy is required to perform actions as the Dog levels up..
  • Dog Action: Bite
    • The Dog can now Bite, dealing damage to enemies.

Player Fugitives

  • The base chance to Jailbreak from Rioting is now 0% (was 0.5%) 

Enemies

  • Enemy Power
    • Enemy Power has been removed.
  • Corruption
    • Corruption is now added by Enemy attacks, and generates periodically.
      • Periodic Corruption is generated more quickly and at higher quantities at higher Dog Levels.
    • Corruption summons enemies periodically.
      • Summons from Corruption progressively become harder as more summons are performed.
      • The rate at which Corruption can Summon enemies is faster at higher Dog Levels.
    • Corruption will not summon during a Stronghold.
  • Enemies
    • The maximum number of Enemies that can be active at once has been increased significantly
    • New: Elite Fugitives
      • Can perform additional Kicks and can become temporarily stealthed.
    • New: Elite Prisoners
      • Periodically Summons Prisoner minions.
      • Periodically becomes Resilient to damage (Reduces incoming damage by 50%.)
    • New: Warp Corruptors
      • Drops a Stronghold Portal upon being banished.

Rewards

  • Chat Messages
    • Reward Descriptions that appear in game now also appear in chat when rewards are given out.
  • Dog Level Up Rewards
    • When the Dog levels up, they no longer automatically grant a Reward.
      • Rewards are instead generated by Golden Dogs occurring.
  • Golden Spark 
    • When claimed, adds a Golden Dog Tile. Adds one Tile per quantity of Spark claimed. 
    • Each Golden Dog triggered adds +1 Reward to be given out during the next Reward Ritual.
    • Note These changes prevent rewards from being wasted for claiming a large stack of Golden Sparks.
  • New Chests
    • Tier 2 and Tier 3 Chests have been added for Cop, Smith, Pet, Pray, and Dig.
      • Tier 3 Chests have the best chance of awarding 5⭐ equipment.
  • Chest Updates
    • Tier 1 Chest contents have been rebalanced.
    • Gems can no longer drop from Chests.
    • Gold Chests have a chance to drop 250, 300, or 500 Gold.
  • Reward Voting
    • Gold is more commonly an option in Reward Votes.
    • The default reward more commonly awards Gold.

Equipment

  • Default Loadouts
    • New players will start with default loadouts set. 
    • COP, SMITH, PET, PRAY, and DIG
      • These default loadouts are always Rapid, Chaining, Charming, Mega, Soul
    • RAPID, CHAIN, CHARM, MEGA, SOUL
      • These default loadouts are set to contain the items corresponding to Cop, Smith, Pet, Pray, and Dig.
  • New Equipment
    • Warp Gem (WRP) (5⭐)
      • USE: (1800s Cooldown) Opens a Portal if one is not active.
      • Source: Fugitive Chests
  • Equipment Updates 
    • Fugitive Mask (AKH) (3⭐)
    • +25 Fugitive Health. Riot or Kick: 5% Chance to become Stealthed for 5 seconds.
    • At Level 60, become Stealthed for 10 seconds.
  • Skill Level Rewards
    • Equipment is unlocked for leveling up Cop, Smith, Pet, Pray, and Dig. 
    • Players will unlock the following items for each skill as they level up:
      • Level 2 – Rapid
      • Level 5 – Chaining
      • Level 15 – Charming
      • Level 20 – Mega
      • Level 25 – Soul
      • Level 30 – Dire
      • Level 35 – Hasten
      • Level 40 – Empowering

Skills

  • Daily Quests
    • Daily Quests for Cop, Smith, Pet, Pray, and Dig each respectively now unlock when reaching Level 40 of their associated Skill.
  • Claimable XP Rewards
    • Smelt and Offer both award 100 Skill XP (Smith and Pray, respectively.) 
    • All Frenzy items (Gavel, Forge, Treat, Incense, Drill) award 200 Skill XP for their respective skills.
    • Note: The Skill XP rewards for claimables are not affected by the claimable stack size.

General

  • UI
    • Added a Reward Tracker display that shows how many rewards will be given at the next Dog Level Up Rewards.
    • Polished transition animations when changing to different game lobbies. 
  • Audio
    • Added new sound for Gold dropping.
    • Added new sound for enemies being damaged.
    • Added new sounds for burning, and arsonist attacks.
    • Added new sound for using a Mega equipment.
    • Updated sound for Gems dropping.
    • Updated sound for enemies being defeated.