Update Notes: November

An update has been scheduled for 11/22/18 at around 3pm, PDT, assuming nothing goes horribly wrong.

Greetings from the Dog! Here are the highlights from this update:

  • Ascendancy
  • Two new Bone Tiers: Mythical, and Exalted
  • Tier II – IV versions of many existing items
  • New items
  • Golden Sparks / Golden Pet rebalance
  • A new random event: Loose Fugitive

Full Update Notes

Ascendancy

When the Golden Dog for the highest achievable Bone ends, the following happens:

  • 1 stack of Ascendancy is added to the Dog.
  • The Bone resets to Small Bone I, with 0 points.

The highest Bone achievable will change depending on the number of Ascendancy stacks, as some Bone Tiers require Ascendancy to earn.

Each stack adds the following effects:

  • Increases Dog XP Gain by 100%.
  • The time reduction penalty from Bone Difficulty is increased by 100%.
  • The number of starting Kick stacks on the Dog is increased by 5.
  • All Ascendancy is lost when the Dog leaves.

This means Friendship will remain after Ascendancy, allowing the Dog to go through the early tier bones much faster.

New Bone Tiers

From now on, new Bone Tiers require Ascendancy to earn. Otherwise, the Bone will reset to Small Bone I upon reaching the final bone.

  • Mythical (Tier 9)
    • Requires Ascendancy x1 to earn.
  • Exalted (Tier 10)
    • Requires Ascendancy x2 to earn.

Bone Difficulty

  • Starting at Great Bone I, the time it takes the Dog to leave will be reduced for each Bone earned.
  • The time reduction increases with higher Bone tiers.
  • The time the Dog has to leave can never be reduced below 10 seconds by Bone Difficulty.

Here the current table of the time reduction for each Bone Tier:

Great Bone-1 Second Per Bone
(-5 Seconds Total)
Epic Bone-2 Seconds Per Bone
(-10 Seconds Total)
Legendary Bone-3 Seconds Per Bone 
(-15 Seconds Total)
Amazing Bone-4 Seconds Per Bone
(-20 Seconds Total)
Fantastic Bone-5 Seconds Per Bone 
(-25 Seconds Total)
Incredible Bone-6 Seconds Per Bone 
(-30 Seconds Total)
Mythical Bone-14* (-7) Seconds Per Bone
(-70 Seconds Total)

*Requires Ascendancy x1, so the penalty will always be increased by 100%.
Exalted Bone-24* (-8) Seconds Per Bone
(-120 Seconds Total)

*Requires Ascendancy x2, so the penalty will always be increased by 200%.

Rebalancing

Point Requirement Changes

Amazing, Fantastic, and Incredible Bone are being rebalanced. Overall, the points required to hit Incredible V have been reduced.

The new balance is as follows:

Bone LevelPoints Required
Amazing I150,000
II180,000
III215,000
IV255,000
V300,000
Fantastic I350,000
II410,000
III480,000
IV560,000
V650,000
Incredible I750,000
II1,000,000
III1,400,000
IV2,050,000
V2,850,000

Golden Pet Point Value Changes

All Golden Pet point rewards have been rebalanced. Overall, the point reward from Golden Pets is reduced significantly. This is done in light of  new features, Bone Ascendancy, and Golden Sparks which both assist in gaining the points that were previously being awarded from Golden Pets.

Bone LevelGolden Pet Points
Small I3
II12
III36
IV108
V240
Good I30
II60
III90
IV180
V300
Great I90
II210
III360
IV810
V1,800
Epic210
II540
III990
IV2,340
V4,500
Legendary I540
II1,260
III2,160
IV4,860
V9,000
Amazing I1,407
II3,000
III5,250
IV12,000
V22,500
Fantastic I2,500
II6,000
III10,500
IV24,000
V45,000
Incredible I5,000
II25,000
III60,000
IV195,000
V400,000

The points for Mythical and Exalted are balanced in a similar fashion.

Golden Sparks


During the Golden Dog, a new type of item spawns: [Golden Spark].

These items will grant points to those that have used their Golden Pet. The point value increases with the item tier. 

TierPoint Reward
Golden Spark I500
II1,000
III5,000
IV10,000
V50,000

Loose Fugitives!

A new random event. Occasionally, reports of Fugitives on the loose will come in. Cop them, or they will kick the poor doggo.

  • Appears after Amazing Bone, becoming slightly more frequent and in greater numbers at higher Ascendancy stacks.
  • Will appear a short time after being reported, slowly walking towards the Dog.
  • Applies a single kick when they reach the Dog.
  • Receive points for capturing the Loose Fugitive.

High Quality Items

Tier II, III, and IV versions of most existing items have been added. This will be indicated by a star icon positioned nearby the item icon. You can also see your item’s tier by using the item command.

In general, high quality items have more charges, but some items also become more powerful

High quality items can be found by reaching higher tier Bones.

New Items

Secret Agent [I, II, III, IV]

  • Passive: The next player to KICK the Dog becomes imprisoned and this item loses 1 charge. This effect cannot be triggered more than once within [900, 750, 600, 450]  seconds. If this item is not at full charge, it is destroyed on drop.

Friendly Pet [I, II, III, IV]

  • Passive: Perform a Friendly Pet automatically whenever possible with a [20, 20, 20, 15] second cooldown. Friendly Pets add Friendship, but grant no points. Friendly Pets do not count as Golden Pets. Will not activate while a Fugitive or Imprisoned.

Saving Pet [I, II, III, IV]

  • Passive: Automatically begin performing Saving Pets when the Dog starts to leave. Your pets are [50%, 75%, 100%, 150%] faster while the Dog is leaving. Costs 1 charge per Saving Pet.

Greedy Pet [I, II, III, IV]

  • Passive: Your Golden Pets turn into Greedy Pets, which grant no Friendship but earn [10%, 20%, 30%, 60%] more points. Greedy Pets consume 1 charge from this item.

Command Changes

pet

  • Added: Will now slowly complete pets over time until there is no reason to pet. This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…)

jailbreak

  • Added: Will now slowly continue to attempt a Jailbreak until a successful jailbreak occurs, or if there are no prisoners present. This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…).

sorry

  • Added: Will now slowly continue to apologize until you are no longer a Fugitive. This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…).
  • Added: A successful SORRY removes all kick stacks you’ve recently added to the Dog.
  • Changed: The SORRY chance for lower level fugitives is much higher.
  • Changed: You can once again SORRY while the Dog is leaving.

Bug Fixes

  • Dog Level now appears correctly in Twitch Chat when the Dog levels up.
  • The amount of pets the Dog requires will now be correct in Twitch Chat when the Dog wants pets.
  • Characters should once again visually dig in the correct spot.
  • Kick now drops Sinister Plan, as intended.
  • Max Level Capes earned for Prestige 2 and above are now their intended colors.
  • Demons should once again appear with the Demon sprite.

Preview: November Update

A hearty BARK from the Dev! The following is a preview of the next update.

The update is still actively being developed at this time, and many details have been left out intentionally as they are still being decided.

This preview introducesĀ Ascendancy, two new Bone tiers, Loose Fugitives, rebalancing of Bones and points, and some changes to PET, JAILBREAK, and SORRY.

Point Requirement Changes

Amazing, Fantastic, and Incredible Bone are being rebalanced. Overall, the points required to hit Incredible V have been reduced.

Golden Pet Point Value Changes

All Golden Pet point rewards have been rebalanced. Overall, the point reward from Golden Pets will beĀ reduced significantly. This is done in light of a new feature,Ā Bone Ascendancy, that provides an avenue to significantly increase point gain.

The new balance shifts the majority of a Golden Pet’s points to the final Bone in a given Tier.

Ascendancy

When the Golden Dog for the highestĀ achievable Bone ends, the following happens:

  • 1 stack of Ascendancy is added to the Dog.
  • The Bone resets to Small Bone I, with 0 points.

The highest Bone achievable will change depending on the number of Ascendancy stacks, as some Bone Tiers require Ascendancy to earn.

Each stack adds the following effects:

  • Increases Dog XP Gain.
  • The time reduction penalty from Bone Difficulty is increased.
  • The number of starting Kick stacks on the Dog is increased.
  • All Ascendancy is lost when the Dog leaves.

New Bone Tiers

Unlike the current Bone Tiers, new tiers require Ascendancy to be able to earn. Otherwise, the Bone will reset to Small Bone I upon reaching the final bone.

  • Mythical (Tier 9)
    • Requires Ascendancy x1 to earn.
  • Exalted (Tier 10)
    • Requires Ascendancy x2 to earn.

Bone Difficulty

  • Starting at Great Bone I, the time it takes the Dog to leave will be reduced for each Bone earned.
  • The time reduction increases with higher Bone tiers.
  • The time the Dog has to leave can never be reduced below 10 seconds by Bone Difficulty.

Here the current table of the time reduction for each Bone Tier:

Great Bone -1 Second Per Bone (-5 Seconds Total)
Epic Bone -2 Seconds Per Bone (-10 Seconds Total)
Legendary Bone -3 Seconds Per BoneĀ (-15 Seconds Total)
Amazing Bone -4 Seconds Per BoneĀ (-20 Seconds Total)
Fantastic Bone -5 Seconds Per BoneĀ (-25 Seconds Total)
Incredible Bone -6 Seconds Per BoneĀ (-30 Seconds Total)
Mythical Bone -14* (-7) Seconds Per Bone (-70 Seconds Total)

*Requires Ascendancy x1, so the penalty will always be increased by 100%.

Exalted Bone -24* (-8) Seconds Per Bone (-120 Seconds Total)

*Requires Ascendancy x2, so the penalty will always be increased by 200%.

The time reduction at Incredible Bone V is 105 Seconds. This means the Dog needs to reach Level 105 to have 60 seconds to leave at that Bone.

Loose Fugitives!

A new random event. Occasionally, reports of Fugitives on the loose will come in. Cop them, or they will kick the poor doggo.

  • Appears randomly, becoming slightly more frequent and in greater numbers at higher Ascendancy stacks.
  • Will appear a short time after being reported, slowly walking towards the Dog.
  • Applies a single kick when they reach the Dog.
  • Receive points for capturing the Loose Fugitive.

Command Changes

Ā pet

  • Added: Will now slowly complete pets over time until there is no reason to pet. This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…)

Ā jailbreak

  • Added: Will now slowly continue to attempt a Jailbreak until a successful jailbreak occurs, or if there are no prisoners present.Ā This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…).

Ā sorry

  • Added: Will now slowly continue to apologize until you are no longer a Fugitive. This effect is interrupted by entering other gameplay commands (e.g. KICK, COP…).
  • Added: A successful SORRY removes all kick stacks you’ve recently added to the Dog.
  • Changed: The SORRY chance for lower level fugitives is much higher.
  • Changed: You can once again SORRY while the Dog is leaving.

Update Notes: October Update 1

An update is scheduled for 10/27/2018! The update will occur around 3 pm PDT, assuming nothing goes horribly wrong!

Greetings from the Dog! In this update we bring some brand new features:

  • Collect Gold!
  • Expanded Player Levels – Player Prestige!
  • Level Up the Dog!

Full Update Notes

Features

Ā  Gold

  • Players now acquire Gold over time, just for watching the stream, at a rate of 1 Gold per Minute.
  • Players can check their Gold with points.
  • Gold can also be earned in other ways…

Ā Dog Levels

  • The Dog now gains Experience and Levels, which persist even when the Dog leaves.
  • Each Dog keeps track of its own Experience and Level.
  • Experience is primarily granted through Friendship and GoldĀ Pledges.
  • When the Dog gains a level, it also gains +1 Second to Maximum Leave Time. This makes it take longer for the Dog to leave.

Ā Daily Donation Goal

  • Pledging Gold to the Dog using the pledge command will earn you points, up to an amount: the Daily Donation Goal.
  • The donation goal is based on your Prestige level.
  • 1,000 Points are awarded per Gold donated.
  • Reaching the Daily Donation Goal will grant a bonus 25% worth of points!

Ā Extended Player Levels – Player Prestige

  • Players that reach the MAX Hero Level may use the prestigeĀ command to advance their Prestige level by 1.
  • Prestiging costs a sum of Gold based on the Prestige level. Cost increases significantly for higher Prestige levels.
  • Prestiging resets your Lifetime Points to 0.
  • Prestige multiplies the amount of Friendship you add in all cases.
  • Prestige levels each have their own Cape for reaching the MAX Hero Level.
  • Prestige levels each have their own title that is displayed when earned, and in the POINTS command.
  • Players may use the cape command to switch between the capes they earn, including unequipping the cape entirely.

Items

Ā All Items

  • MAX Charge Capacity -> 10 Charges (Previously 2)
  • Drop chance of usable items has been reduced significantly.
  • Drop chance of bonus items (Friendship, Gold, Repair) increased significantly.

Ā [Repair] I

  • Drops rarely.
  • On Dig Up: Immediately restores 1 charge your held item. Grants 1 Gold instead if your item has MAX charges.

Ā [Gold Nugget] I, II, III

  • On Dig Up:Ā Immediately grants you [1, 5, 15] Gold.

Ā [Officer’s Badge]

  • Lockdown Timer -> 10 SecondsĀ (Previously 30)

Ā [Sinister Plan]

  • On Use:
    • Additional Effect: Kicks added by Sinister Plan can now exceed the Maximum Kick Limit.
  • Passive:
    • Effect Replaced:Ā You receive bonus points based on your Hero Level, whenever the Dog leaves.Ā PET or KICK will cause this item to be dropped.

Ā [Steak]

  • On Use:
    • Charges Consumed -> 2 Charges (Previously MAX)

Commands

gold

Tells you your current Gold, and daily donation goal remaining amount.

dxraider: gold
dktdbot: dxraider has 10 gold. Donation goal remaining: 490 Gold.

pledge <gold amount> [all]

Pledges <gold amount> to the Dog and tells you the amount remaining on your daily donation goal.

dxraider: pledge 1
dktdbot: dxraider pledged 1 gold and gained 1000 points! Donation goal remaining: 99 Gold.

dxraider: pledge 1
dkdtdbot: dxraider pledged 1 gold! 

dxraider: pledge 1
dktdbot: dxraider pledged 1 gold and gained 1000 points! Donation goal remaining: 0 Gold.
dktdbot: dxraider hit their donation goal of 100 Gold and received a bonus 10,000 points.

dxraider: pledge all
dktdbot: dxraider pledged 50 gold and gained 50,000 points! Donation goal remaining: 450 Gold.

Ā prestige

Increases your Prestige level by 1 and resets your Lifetime Points to 0 in exchange for gold. Increases the XP required to earn Hero levels.

dxraider: prestige
dktdbot: dxraider cannot prestige. Hero XVI Required.

dxraider: prestige
dktdbot: dxraider cannot prestige. 7,000 Gold required.

dxraider: prestige
dktdbot: dxraider has achieved Prestige Level 2: Grand Hero.

Ā cape <prestige level>

Changes your equipped cape to the prestige level you provide. Cannot equip capes that have not had the MAX Hero Level in that Prestige achieved. ‘None’ or 0 will unequip your current cape.

dxraider: cape 1

dxraider: cape 10

dxraider: cape none

Ā points

  • New: Indicates the amount of Gold you have.