New Event (Ends 9/1, 12 AM PT)
- For the rest of the month, the Dog is plagued by OMEN after every level.
- Cop Structures have a +20% chance to burn from RIOT per stack.
- Event Chests can appear in Stronghold Rewards, and have a much higher chance to contain either CCL or CCH.
Gameplay
- WARP can now be stacked, allowing for quicker back to back strongholds.
- Increased the speed at which WARP is claimed when multiple players are claiming it.
- WARP now takes longer to claim (about 60 seconds), but can be claimed more quickly when multiple players are claiming it.
- Armor no longer allows any Anger to pass through at all levels. (Removed Anger Reduction and Anger Prevention as mechanics from Armor.)
- Debuffs will persist between Strongholds and the normal game.
- Strongholds can’t be entered until all enemy NPCs are defeated. The ‘WARP’ command will appear disabled while enemies are active.
- Fire: Burning has been replaced with Fire, which affects structures instead of the Dog.
- Fire can chaotically spread to other structures, damage resources, or the Dog.
- Working the structure that is On Fire will reduce the amount of Fire.
- Arsonists now add Fire to the PET structure instead of the Dog.
- When Fire is removed, it becomes Extinguished and prevents new Fire for 30 seconds.
- Fire currently caps at 10K.
- Splash Damage: A new type of buff added for Cop structure. While buffed, its projectiles also damage nearby enemies for a percentage of the projectile’s power.
- Splash damage can be inspected with INSPECT COP
Rewards
- The Dog will now drop a random reward every level without a reward vote. Stronghold reward votes remain as a way to choose specific rewards.
- The ‘Riches’ section has been renamed to ‘Treasure’ and the inspection message has been updated.
- Every level, all online players will also receive a Mystery Chest x1 for Dog levels under 120, and Mystery Chest x5 for Dog levels at 120 or higher. Players can open them from the MAIL. The MAIL can hold 5 Mystery Chests per mail slot.
- DIG Charms no longer have a small chance to produce Gems.
- This was not well balanced, as it ended up contributing much more gems than the amount generated by the Dog’s GEMS! action.
- We should see somewhere around a 60% reduction in the amount of Gems per hour generated.
- New: (CCH) Crowd Chaos 5⭐
- Gain +[6 to 65]% Riot Power. Grants a stackable debuff to all COP structures. Cop Structures have a +10% chance to catch fire from RIOT per stack.
- Gain +1% Riot Power per Item Level.
- New: (CCL) Crowd Control 5⭐
- Gain +[6 to 65]% Cop Power. Grants a stackable buff to all COP structures: Cop Structures deal +5% splash damage to enemies per stack.
- Gain +1% Cop Power per Item Level.
- Updated: (JOL) Jack-o-Lantern 1⭐
- The effect for this equipment has been disabled. Check back next Halloween for an updated effect.
Notable Fixes & Improvements
- The Dog level UI has new artwork. The Dog’s name is once again prominently displayed next to their level.
- There is a new callout that appears over the Dog when an OMEN spawns.
- Added VFX to make claimables more noticeable when they are initially dropped.
- In-game announcement messages now appear over the tile tray at the bottom. Increased the contrast of some messages so that they are easier to read.
- The end of game leaderboard will now cycle repeatedly to fill the remaining time instead of hanging on the final screen.
- Fixed an issue where the recent players leaderboard would overlap with other leaderboards.
- Fixed an issue where SMELT was floating too far off to the left in Strongholds.