v97b.7Hween
Return of the Halloween Event
The Halloween event will run from Saturday 10/25 to Saturday 11/15.
New Customizations
There will be three new customizations to earn by claiming Treats: Werewolf, Troublemaker, and Vampire. Last year’s customizations will still be earnable in the same way.
Players can view their progress by typing QUESTS or Q during the event. Note that Halloween outfits are earned in a specific order – Starting with the Skeleton Outfit and now ending with the Vampire Outfit.
View the available Halloween customizations here.
Halloween Exclusive JOL returns, JOC arrives
- (JOL) Jack-o-Lantern 1⭐ is back, and a new (JOC) Corrupted Jack-o-Lantern 1⭐ can now be found in respective event chests by completing Strongholds.
Imprinting Grants a random equipment effect
During the event, newly unlocked JOL items are imprinted with a randomized friendly effect, and JOC is imprinted with a randomized fugitive effect. Each imprint is a copy of another item. If you’re lucky, you may also receive a second imprint.
See Tables at the end of this post for the complete list of imprints and their drop chances.
If you’re not happy with the randomized effect, RECYCLE can be used to salvage the item. You will have to do this in order to receive new imprints.
Existing JOL items
JOLs collected from the previous year will not be deleted, but imprints can only be found on newly acquired items. To start taking advantage of imprints, you may RECYCLE your older JOL to receive a partial refund of Onyx gems.
Gameplay
More lethal players
We think it’s fun for players to be able to drive the demise of the Dog rather than being forced to rely on NPCs to do it for them (At least, in any reasonable amount of time.) This update will see a roughly doubled base rate of damage from Fugitives. For perspective, at high dog levels we’re expecting a fully equipped, solo Kicker at Skill Lv.100 and Dog Lv. 150 to be able to shave off a few million Armor per hour by themselves. With Weaken Armor active, that goes up 150% to ~7 million Armor per hour.
At Armor Lv.94, which we saw in one of the longest Dogs on record recently, it’s estimated that an uncontested group of three well equipped kickers can completely exhaust Armor in a little under 4 hours. At Armor Lv.35, a solo uncontested well equipped kicker should be able to take out a Dog’s Armor in under an hour.
There are also some buffs to Dog Defenders in here – both in terms of actual buffs and (embarassingly) important fixes!
Please keep in mind, however, that under no circumstances should you actually Kick the Dog.
Good luck, Dog defenders!
New Onyx Equipment: (CCO) Crowd Corruption 5⭐
- Gain +[6 to 65]% Kick Power. Grants a stackable buff to all kicks. Kicks have a +10% chance to Weaken Armor per stack. | Gain +1% Kick Power per Item Level.
Buffed: Empowering (AHA, AHB, AHC, AHD, AHE)
- Now grants +100 Skill Power during the active effect (Previously +60)
- Additionally grants +10% Skill Power passively.
- Additional activations increase the maximum duration of the effect.
- Impact of Buff: Grants more average Skill Power at all levels than items like CCL when compared directly.
- (186 avg power vs. CCL’s 171 avg power @ Skill Lv.100, Item Lv.60)
Buffed: Hastening (AIA, AIB, AIC, AID, AHE)
- Now grants +20% Skill Speed passively.
- Additional activations increase the maximum duration of the effect.
- Impact of Buff: Improves average Speed to about 100. Previously, average speed was about ~83. With the passive bonus, this now grants +70 Speed when active.
Fugitive Power Scaling
The bonus to Kick and Riot Power for Player Fugitives now scales higher and faster. See Tables at the bottom of this post for details.
Quality of Life
- Added the SWAP command. Supports swapping items in the backpack as well as within specific loadouts. View details & example.
- Adding a “!” in front of a command will prevent any associated keyword loadouts from triggering. For example, !WARP lets you claim a Stronghold Portal without also equipping the WARP loadout.
- There are now small UI displays near Armor and Jail Health to indicate the stack count of global effects from CCL, CCH, and CCO.
Bug Fixes
- Critical Strikes were not applying their damage bonus. *sigh*
- Fire on Pray would seemingly fire at nothing.
- Hastening Riot and Hastening Kick were not receiving a benefit to Cooldown from Equipment Level.
- TREAT was not a loadout keyword.
- The Dog’s magical hat during Halloween no longer flashes blue when the Dog takes damage.
Tables
Enemy Power Scaling
| Dog Lv. | Power Boost |
|---|---|
| 1 to 9 | -80% |
| 10 to 19 | -50% |
| 20 to 29 | -20% |
| 30 to 39 | 0% |
| 40 to 49 | +20% |
| 50 to 59 | +40% |
| 60 to 69 | +60% |
| 70 to 79 | +80% |
| 80 to 89 | +100% |
| 90 to 99 | +200% |
| 100 to 109 | +300% |
| 110 to 119 | +400% |
| 120 to 129 | +500% |
| 130 to 139 | +600% |
| 140 to 149 | +700% |
| 150+ | +800% |
Imprint Drop Chances (JOL)
The chance to receive a second imprint is 5% of the values shown here.
| JOL Imprint | Chance |
|---|---|
| (ABA) Charming Cop | 3.82% |
| (ABB) Charming Dig | 3.82% |
| (ABC) Charming Pet | 3.82% |
| (ABD) Charming Pray | 3.82% |
| (ABE) Charming Smith | 3.82% |
| (ACA) Mega Cop | 3.82% |
| (ACB) Mega Dig | 3.82% |
| (ACC) Mega Pet | 3.82% |
| (ACD) Mega Pray | 3.82% |
| (ACE) Mega Smith | 3.82% |
| (AGB) Scavenging Soul | 3.82% |
| (AGD) Spirited Soul | 3.82% |
| (AGE) Protective Soul | 3.82% |
| (AGC) Radiant Soul | 3.82% |
| (AGA) Justice Soul | 3.82% |
| (AEA) Chaining Cop | 3.05% |
| (AEB) Chaining Dig | 3.05% |
| (AEC) Chaining Pet | 3.05% |
| (AED) Chaining Pray | 3.05% |
| (AEE) Chaining Smith | 3.05% |
| (ADA) Rapid Cop | 3.05% |
| (ADB) Rapid Dig | 3.05% |
| (ADC) Rapid Pet | 3.05% |
| (ADD) Rapid Pray | 3.05% |
| (ADE) Rapid Smith | 3.05% |
| (AAA) Dire Cop | 0.76% |
| (AAB) Dire Dig | 0.76% |
| (AAC) Dire Pet | 0.76% |
| (AAD) Dire Pray | 0.76% |
| (AAE) Dire Smith | 0.76% |
| (AIA) Hastening Cop | 0.76% |
| (AIB) Hastening Dig | 0.76% |
| (AIC) Hastening Pet | 0.76% |
| (AID) Hastening Pray | 0.76% |
| (AIE) Hastening Smith | 0.76% |
| (AHA) Empowering Cop | 0.76% |
| (AHB) Empowering Dig | 0.76% |
| (AHC) Empowering Pet | 0.76% |
| (AHD) Empowering Pray | 0.76% |
| (AHE) Empowering Smith | 0.76% |
| (CCL) Crowd Control | 0.76% |
Imprint Drop Chances (JOC)
The chance to receive a second imprint is 5% of the values shown here.
| JOC Imprint | Chance (%) |
|---|---|
| (ACF) Mega Kick | 14.49% |
| (ACG) Mega Riot | 14.49% |
| (AKH) Fugitive Mask | 14.49% |
| (ADF) Rapid Kick | 11.59% |
| (ADG) Rapid Riot | 11.59% |
| (AJF) Rage Fragment | 7.25% |
| (AJG) Chaos Fragment | 7.25% |
| (OMV) Ominous Vision | 7.25% |
| (AIF) Hastening Kick | 2.90% |
| (AIG) Hastening Riot | 2.90% |
| (WRP) Warp Gem | 2.90% |
| (CCH) Crowd Chaos | 2.90% |