Minor Update: v97b.3

v97b.3.9 – 1/3/2025

Bug Fixes

  • Fixed an incorrect duration being shown for the player stun message.
  • Fixed an issue where Warp and Omen could visually appear in Strongholds but not be claimed.
  • Fixed an issue where Knight’s Sundering Kick was not applying Weaken Armor.
  • Fixed Riot being cancelled due to being able to jailbreak while not in jail.
  • Fixed an issue where Elite Corruptors were attacking at the same speed as normal Corruptors. They now attack faster.
  • Fixed an issue where the claimable expiration animation was not playing.
  • Fixed incorrect upgrade text on Mega Riot and Kick items. Now correctly says “8 damage per Item Level”

Gameplay Changes

  • Rapid actions can now critically hit.
  • Players are prevented from using Equipment while Stunned.
  • Stealth’s base maximum duration is now 60 seconds.
  • Jailbreak no longer cancels the player’s current action. This means players will be left in stealth until their next command after breaking out of Jail.
  • Prisoner and Fugitive Tier 2 Enemies power increased from 10 to 30.
  • Prisoner and Fugitive Tier 3 Enemies power increased from 30 to 60.
  • The appearance of Charm projectiles has been updated.
  • Charm displays now show icons by their damage numbers.

Updates

  • Claimable displays now rotate through their contents periodically so that all contents can be seen over time.
    • When a Claimable starts to be claimed, it will be moved to the front of the display so it is visible.
  • Projectiles and Damage Numbers have had some small changes to improve readability:
    • Projectiles are slower to make them easier to see.
    • Iterated on the appearance of Cop, Smith, Pet, Pray, Dig, and Kick projectiles.
    • Damage numbers are smaller and in some cases shifted to cover up less information during high volume play.
  • Frenzy VFX visuals have been toned down.
  • Structures no longer flash when hit. Instead they pulse / scale visually.
  • Chat messages for imprisonment, stun, and fugitive status are now throttled per player, so that duplicate messages appear less frequently during fugitive gameplay.
  • Bomb VFX and explosion audio have been updated.

Fixes

  • Prisoners can no longer escape from jail while they are stunned (e.g. if a projectile they had already fired would trigger a jailbreak.)
  • Fix projectile targeting issues:
    • Resolved issue where dog attacks were prioritizing different targets than Cop.
    • Resolved issue where players were frequently body blocking NPC attacks. This was addressed by introducing two rules:
      • If a projectile is intended for an NPC, it will not be able to hit players.
      • Likewise if a projectile is intended for a Player, it will not be able to hit NPCs.
  • Resolved an issue where double riot XP was being awarded.
  • OMEN can now be multi-claimed. Previously players weren’t able to simultaneously claim OMEN and other claimables like OFFER. This wasn’t intentional, but I kept overlooking it.
  • WARP’s progress bar no longer looks blue in the evening time.