Gameplay
Corruption
- No longer is added periodically. This removes the only source of Corruption for now.
New Claimable: OMEN
- Periodically is added via an Ominous Tile.
- Ominous Tiles spawn less frequently at higher Dog Levels, howeverβ¦
- Higher quantities of Ominous Tiles spawn at higher Dog Levels.
- When Claimed, summons 1x Enemy Tile per stack.
Warped Corruptors
- Are now Summoned for every 100 Enemies defeated. (Previously spawned periodically after Lv. 30)
- The amount of enemies remaining can be seen with INSPECT STRONGHOLD while no Stronghold is active.
New Equipment: (OMV) (2-Star, Onyx) Ominous Vision
- USE: Generate an OMEN. Cooldown: (600 – Item Level * 5) seconds.
Tuning & Balance
Enemies
- The types and quantities of Enemies that spawn during the endless game has been rebalanced.
- Mostly Prisoners and Fugitives will spawn, with an increasing chance for other types of Enemies at higher Dog Levels.
- Higher Tier Prisoners and Fugitives, which have higher base health and damage, spawn at higher Dog Levels.
Cop
- Jail per Sword now scales with Structure Tier.
Smith
- Now produces 2 Swords per Ingot. Now produces 3 Shields per Ingot.
- 1 Shield per 10 Smith Work, 1 Sword per 15 Smith Work, 1 Ingot = 30 Work
- Armor per Shield now scales with Structure Tier.
Armor Anger Prevention, Reduction
- Armor no longer offers the Dog 100% protection against Anger.
- Armor first reduces Anger by a flat amount (Anger Prevention) then excess is reduced by a percentage (Anger Reduction.)
- Anger Prevention and Anger Reduction scale with Armor Level and can these stats be viewed via INSPECT ARMOR.
Pet
- Pet will now produce 1 Friendship per work (Previously 30 Friendship per 30 work)
Friendship
- Friendship will now restore Tolerance while the Dog is not Angry.
- Friendship’s passive XP gain will no longer be reduced to 0 while no players are active.
Claimables
- Claim friction on Frenzy and Spark items has been removed. This means there is no longer a time penalty for larger stacks of these items.
- Frenzy items are produced quickly at first, then slow down to their current rate as more Frenzy items are produced. This should help the early and mid game feel less slow.
- The maximum Frenzy time increases with Structure Tier, up to 300 seconds at Tier 5.
- Frenzy items add 15 seconds of Frenzy per stack (Previously 30 seconds), up to 5 minutes (Previously 30 seconds).
- Increased Golden Spark expiration time to 1 Hour (Previously, 60 seconds)
Stronghold
- Removed the passive drain on Dog Stamina.
Dog
- Actions (General Changes)
- The Dogs actions now always take a consistent amount of time.
- The Dog will sniff around for Metal and Bones more often.
- Spirit
- Generating 5,000 Spirit while an Action is active increases the frequency of actions. This can stack up to 5 times.
- SPARK! Action
- Reduced base duration to 10 seconds, from 20.
- METAL! BONES! Actions
- Increased base action power by 60%
- Base action interval is ~60% slower
- Golden Dog
- The maximum duration now scales with Dog level, increasing by +3 seconds every level (Base duration: 30 seconds.)
- Anger
- No longer decays over time.
- Reduces Friendship XP/s to 0 while active.
Favor
- The Dog favors Claimables less frequently.
- The Dog is less likely to favor more than one thing at a time.
- Favor now increases the strength of the favored interactable.
- For Claimables, this increases bonus Claim Power by +0.2
- For Structures, this doubles the structures output. (e.g. Dig would produces 2 Metal Ore for every 1 buried resource)
Quality of Life
- Adding ‘?’ to any part of a targeting command (e.g. spark? Incense? pet?) will result in the command being ignored.
- Added ‘WARP’ loadout keyword.
- The ETA timer will now reflect the time for the Dog to level up at the current Friendship XP rate.
- Spark and Frenzy claim chat messages indicate the duration of the effect.
- Updated the Prestige command messaging to be clearer.
- Added the PROGRESS command to check recent progress. This will also automatically be shown to you when you return from AFK.
- UI element added to display how many Tiles there are pending, in the case where many are added at once.
Bug Fixes
- Fixed an issue where the Dog would never look for Gems.
- Fixed an issue where defeated Corruptors were blocking projectiles.
- Fixed an issue where Prestige capes could be bought via BUYNOW.
- Fixed an issue where players weren’t receiving capes until they used the PRESTIGE command, or logged out then logged back in. To earn the final Prestige cape, you must earn enough points after reaching Prestige 10. The amount of points to complete Prestige 10 will now be displayed in the PRESTIGE command.
- Fixed an issue where the Work Efficiency for Smith was 50% lower than other structures.
- Fixed Experience Stars unintentionally granting Friendship to the Dog.