Gameplay
Structures
- Jail Health no longer decays.
- Jail now spawns a Jail Chest every 200 Health. The Jail Chest only drops Tier 1 Officer’s Badge and Gavel items.
- New Item: Repair – Immediately restores a Structure to max health. Gives priority to Structures that are on cooldown, and then the lowest health ratio structure.
- When a Structure goes on cooldown, it has a chance to drop a Repair item. The chance increases as more Structures go on cooldown.
Difficulty
- Corruption spawns tougher enemies at higher Corruption stacks.
- Difficulties 4-6 now all start with 5 HP, and Structure Lv 3.
Victory
- Bones Completed bonus increased to +6 per Bone, up from +3.
UI
- Enemy Waves UI updated to show when enemies will despawn, when an enemy group in a wave has been defeated, and also shows the current wave number if the wave has started.
- The Waiting Lobby now shows what Difficulty is up next instead of the Dog Name.
- The number of claimable items in the Item Queue is now displayed.
Fixes
- Fixed a bug where the chat bot would crash silently.
- Fixed a bug where players could not Riot if they happened to be in Jail at 0 HP.
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