In this update, we’re going back to something that hasn’t been in the game for a while: having the Dog survive for as long as possible.
Gameplay
- Difficulties, and Difficulty Power have been removed.
Lobby
- START now only takes 1 Work.
- You can no longer perform Work Actions in the lobby.
Dog Level
- The Dog now levels up by gaining experience.
- Every time the Dog levels up, players may choose an item reward.
- The Dog has no level cap, and a final tier has been added: Endless Dog starting at Level 121.
Rewards
- pick is now used to choose a reward (Previously, this was vote)
- Once all eligible players have picked their reward, the vote will end.
- The first reward slot is always a specific equipment or Gem, while Chests can roll any 1-5 star item of the matching color.
Dog Gifts
- While the Dog has not been kicked, there is a chance they will drop Gems or Gold periodically.
Dog Debuffs
Anger
- Heart Points have been removed.
- Anger is now added when the Dog receives Kicks without Armor.
- The Dog begins to leave when it is Angry, and must be calmed down with Pet within 60 seconds.
- If the Dog leaves, the run is over.
Weaken Armor
- Each stack increases damage dealt to Armor by +1%.
Burn
- Continually shoots Fire at the Dog. Fire decreases Armor, or increases Anger if Armor is depleted. Burn stacks have a chance to increase every time the Dog is hit by Fire.
End of Game
- The game ends when the Dog leaves.
- Items are no longer awarded at the end of the game.
- Prestige Points are awarded at the end of the game based on your Contribution and the Dog level reached.
Enemies
- Enemy Health has been rebalanced around Enemy Power.
- Enemies have a chance to drop Gold or Gems when defeated.
- Time between enemy spawns is much longer now, to start.
Enemy Power
- The first time the Dog is Kicked, Enemy Power is raised to 1.
- Enemy Power gains experience and levels up with Kick and Riot. More Enemy power XP is added via Kick.
- Enemy Power increases Enemy Damage and Health, and decreases time between enemy waves.
- Increasing Enemy Power releases a wave that heals enemies, reduces a fraction of Friendship and Spirit.
New Enemy: Corrupted Knight
- Beefy enemies that can add the Weaken Armor debuff when they Kick.
Stun
- Players are now stunned for a period of time after reaching 0 Fugitive Health.
- If a player Riots or Kicks, they will be marked as a Fugitive. Fugitives can be targetted by Spirit. Note this means that rioting while in prison may make you a target of Spirit.
Reduced Player Damage
- Players take only 10% of normal damage to their Fugitive Health.
Charms
- Automatically added to structures via DIG. Charms are consumable buffs that grant a bonus effect for doing Work.
- Charms have been renamed to reflect their bonus, and have a color to indicate what Structure they are for.
- Shovel Charms no longer spawn naturally, but can still be added by Charming Dig.
- Charm bonuses have been reworked.
All Charms
- Charms no longer expire or decay.
- 1 Charm is now consumed per Action.
Friendship Charm
- Generates +100 Friendship per Charm consumed.
- Available for Pet and Pray.
Armor Charm
- Generates +100 Armor, and +100 Armor Xp per Charm consumed.
- Available for Smith and Pet.
Spirit Charm
- Generates +100 Spirit per Charm consumed.
- Available for Pray and Pet.
Shovel Charm
- Digs up 1 item per Charm consumed
- Available only for Dig.
- Does not spawn naturally.
Jail Charm
- Generates +100 Jail Health, and +100 Jail Xp per Charm consumed.
- Available for Cop and Smith.
Structures
- Pet, Smith, Pray, Cop, and Dig now all have infinite health.
Skills
- Skill cap for all skills is increased to 100.
- Starting Power has been increased for all Skills to 5.
- Each Action now produces a random amount of Work between 1 and your Skill Power.
- All work sites can be inspected to have the bot send information about the game to chat via the new
inspect
(ins
) command, e.g.inspect dig
.
Cop
- Jail Health now has a cap that increases with Jail Level.
- Jail XP is granted by performing Cop Work, or by consuming Jail Charms.
Smith
- Armor now has a cap that increases with Armor Level.
- Armor XP is granted by performing Smith Work, or by consuming Armor Charms.
Pet
- While the Dog is Angry, Pet Work will target Anger instead of Friendship.
Pray
- Spirit now does Work based on Spirit Power.
- Spirit Power increases when the Spirit Meter is filled.
- Spirit decays over time, and each time it decays it performs an Action that prioritizes different targets.
- Spirit Actions add Friendship unless there are Enemies or Debuffs.
- Spirit Actions prioritize Debuffs over NPCs, and NPCs over Players.
- Spirit decay is stronger with higher Enemy Power.
Dig
- DIG automatically adds Charms, rather than adding them to the claim queue (See Charms section for more Charm changes).
- Drops Bones, which add 5 seconds worth of Experience to the Dog each. The total XP value of the stack of Bones is reflected on screen.
- Drops a selection of Gems rarely. The selection rotates based on the day of the week.
- Inspecting Dig shows info about the first 5 claimable items.
Kick
- Generates 2 Enemy Power XP per Kick.
Riot
- Generates 1 Enemy Power XP per Riot.
Items
- Items now additionally cost Gold to level up.
- Finding a duplicate of an item that is already Level 60 will award Gems equal to the item’s base Star level. (So for example, a duplicate of a 3-Star item would give 3 Gems)
Deprecated Items
You may safely recycle
these items for Gems/Gold, as they will no longer serve a purpose.
Deprecated: Recharging
Now deprecated, since structures no longer have health.
- (AFA) [Recharging Cop]
- (AFE) [Recharging Smith]
- (AFC) [Recharging Pet]
- (AFD) [Recharging Pray]
- (AFB) [Recharging Dig]
New Items
- Onyx Gems and Items have been added to the game. Onyx items pertain to both Riot and Kick Actions.
Hastening
- Kick and Riot variants of this item have been added.
Mega
- Kick and Riot variants of this item have been added.
Rapid
- Kick and Riot variants of this item have been added.
Updated Items
Hastening
- USE: <Action> becomes Hastened, performing faster for 60 seconds. The effect is removed if this item is unequipped.
- Base Cooldown: 150s
- Speed Increase: +100
Empowering
- USE: <Action> becomes Empowered, dealing increased damage for 60 seconds. The effect is removed if this item is unequipped.
- Base Cooldown: 150s
- Power Increase: +60
Dire
- No longer allows you to perform an action from ‘anywhere’.
Charming
- Adds 5 Charms instead of 1.
Chaining
- Now uses the Skill Level of the chained Skill to deal damage instead of copying the original damage.
Account Progression
Daily Quests
- Now rewards Gems in addition to Gold.
Backpack
- The minimum number of backpack slots has been increased to 3 up from 1.
Bank
- No longer upgradeable.
- The Bank now holds up to 56 unique items for all players.
Prestige
- No longer costs Gold to increase Prestige Level.
Wallet
- Max space for Gems increased to 9,999.
- Gems can no longer be stored in the mailbox.
Miscellanious
- The bank command has been upgraded to accept a
<search filter>
so that you can view specific items in your bank, rather than having to check pages. - The way item names are displayed in chat has been updated to be more consistent across bot messages.
- The item command has been deprecated. Please use inspect instead! Inspect does everything item used to, but can be used on a wider variety of things, such as structures.
- Whenever someone cheers 100 bits or more, a hype celebration is triggered in game.