Systems
Equipment Projectiles
This update unifies some of the behavior when a Projectile hits its target. Most notably: Chaining, Rapid, and Mega Items can now trigger Recharging and Soul Effects. This may make some of those items more viable for certain builds.
UI
- The amount of experience gained from Actions is now displayed above your character’s head.
- There is a new callout that appears over players when they become a Fugitive, or Apologize.
Gameplay
Difficulty Voting
Difficulty selection is now a vote that occurs immediately after the lobby wants to start a new game. After 30 seconds, the game will begin at the Difficulty level with the most votes.
In the case of a tie, the easiest Difficulty will win. If there are no votes, that counts as an all-way tie, and Difficulty 1 will be chosen.
Multi Upgrade
UPGRADE and UPGRADENOW have been improved to support multiple upgrades at once. This can be done by adding the quantity # to the end of the command.
The help descriptions for these commands have been updated on the Item Commands page.
Balance
- The probation period for SORRY is now 2 minutes (down from 15 minutes)